#ifndef __MAP_SCENE_H__
#define __MAP_SCENE_H__
#include "cocos2d.h"
#include "gofgame/dungeonkeeper/MapScene/MapLayer.h"
#include "gofgame/dungeonkeeper/MapScene/MapUiLayer.h"

USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace mapscene {
			class MapScene : public CCScene{
			public:
				bool init();
				CREATE_FUNC(MapScene);
			public:
				void goPrevPage();
				void goNextPage();
				bool canPrev();
				bool canNext();
			private:
				MapLayer *mapLayer;
				MapUiLayer *mapUiLayer;
			};
		}
	}
}

#endif //__MAP_SCENE_H__
